Tuesday, September 5, 2017

09/04/2017

Labor Day

- Rest Day -

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I watched the Pro Champs Women's and Men's livestreams:

Brute/Riot Notes:
- Lukewarm take: I think Riot is the favorite this year, I think they finally win it all.  Reasoning: Paige Soper is playing great, MB has a lot of injuries that hurts their depth, Brute is younger/3peats are hard/their offense looks worse than last year, Fury has a little lower ceiling this year.
- Counterpoint: Lien made some errors down the stretch, Riot can't count on that in Sarasota.
- Riot handler defense was very good.  Created a lot of pressure and really difficult resets for Sinicrope and Tajima.  I especially felt like Amber Sinicrope got exposed, really struggled to get open in the reset, which led to a ton of jams for Brute Squad.  "Stall 8 jump ball to Becky" might work once a game, but it obviously isn't a reliable strategy and doesn't bode well.  I'd be drilling O resets and rhythm pretty much exclusively until Sarasota if I was them.

Revolver/Machine Notes:
- I felt like Revolver didn't really want to play a sloppy game of ultimate at first.  It seemed like machine was more willing to play a grittier & messier game, and this directly led to a lot of scores for machine.  Specifically, Revolver seems to be really uncomfortable on longer points or reacting to things they don't expect.  Example: Von layout d's Beau, and a bunch of the Revolver guys are just standing there dumbstruck(?!), so Champe just picks it up and throws it to KK.  Boom, break.  If I was coaching revolver I'd be losing my mind, watching that.
- Grant Lindsley & Ashlin Joye just murdered the junky sets from machine in the 2nd half.  They moved the disc more quickly and repeatedly hit the middle guy for big gains.  They were able to do this by spreading out their offensive shape.  When they got too constricted (as they did in the 1st half), Von was able to hit layout Ds on the shot to the stationary up the gut.  He did this twice and it resulted in 2 breaks for machine.
- I felt like the game came down to depth of athletes.  Machine took a lot of good shots to open people, but the Revolver defenders were able to make up ground and make a play.  This happened a couple times with Pardo vs Nick Stuart/Antoine Davis, and once with Fergus vs Eli Friedman.  I think against lesser defenders those shots would have worked, but the windows were smaller and as a result blocks were created.
- I felt like Machine did a good job punishing poaching and sagging.  They had a good willingness to hit poached guys, like Yiding or Shanahan, both guys you want to have the disc.  Aside, I think Yiding played great.

09/03/2017

Rage Practice - Some drills then 7v7, light conditioning

I like the way Hoff talks about frisbee.

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Well, Machine sure showed up to play this weekend!  Big wins over Revolver, Sockeye, Bravo.  We'll have to wait and see the tape, but per ultiworld the recipe was junky defenses (to disrupt pull plays) and striking deep early/often.  This feels like an oversimplification, if it was that easy to disrupt the best teams in the country, why wouldn't everyone be doing this?  (aside, I think most teams do try to do this in one way or another.)  So, I want to watch the videos and see for myself.

One thing of note is that Machine pretty regularly not only jumped out to early leads, but they also closed out games.  This is a good sign for them and I'm glad they were able to put together strong games.

Tangential Aside:
It's almost impossible to tell the difference between a good team who is playing poorly and a less good team who is playing well.  For example, going into this weekend Machine was ranked #16 and Temper was ranked #17, each based on most of the seasons-worth of results.  Going into the weekend there's not a lot of reason to think that either team is much better than the other.  After this weekend's results, it feels easy to say "oh, well machine was a good team who was figuring out stuff/growing", and "temper was an ok team that played well, but then got exposed against real competition".  Point being, easy to assign narratives after the fact, but very hard to determine quality beforehand, even with a season worth of results to look at.

09/02/2017

Rest Day

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Today I got the ND football gameday experience.  It's safe to say ND tailgates way harder than NU (obviously?).

09/01/2017

a.m.
Sleep in

Throwing - Throwing theory

p.m.
Gym (Hang Cleans, RFE, etc)

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Heading into the USAU Pro Champs weekend:
What's the GL bid picture going to look like?
- Can Machine keep their bid?
- Does Rival shift up or down due to secondary effects?
- Who's the top seed going into nationals in the women's division?
- I wish the UPA was at this tournament so they could play their way in.  Either way, the UPAARP is going to worlds so I reckon it doesn't matter given the large amount of overlap.

08/31/2017

a.m.
Sleep in

Throwing - Throwing Theory

p.m.
PT exercises

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Thursday, aka the best day to clip your fingernails pre-tournament.

08/30/2017

a.m.
Sleep In

Throwing - Throwing Theory

p.m. 1:
Gym (Squat, Deadlift, etc)

p.m. 2:
BFP practice

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On respecting your opponent's strengths (when you are playing defense on them):
- It's important to not over-respect them to the point of not actually playing defense
- Do things that make them uncomfortable
- Understand what they want and make that difficult
- Understand what winning the matchup means and play with intent to do so and conviction that you can.  Great players make mistakes all the time, find those openings and take them.

08/29/2017

a.m.
Jump Rope and Core

Throwing - Wrist mechanics

p.m.
3v3

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Lots of scoobers and hammers today in calm conditions.

On throwing a touch away shot:
Most important: Release it quickly/throw it slowly and smoothly.
2nd most important: Throw it with the right shape.

Your objective is to make it sit for the receiver.  Push yourself by throwing into space earlier than you think.